11.2ms frame times on my RTX 5090 at 4K Native Ultra settings were ruined by the 1,100 Lux currency wall I hit during the launch window. According to IGN Video Games, Bungie is already deploying Version 1.0.4 to fix the pricing friction that forced players into spending $15 for a single 1,120 Lux skin. The 4.8GB update, which I just finished installing on my Gen5 NVMe drive, brings the total storage footprint to 84.3GB and specifically targets the $10 bundle to increase its yield to 1,120 Lux. In my first three hours on the new build, the 0.1% lows hovered around 14.5ms during heavy combat in the Sector 7 extraction zone, though the store UI still feels sluggish compared to the 165Hz refresh rate I am running.
The 1,120 lux correction and retroactive credits
The math behind the initial launch was a mess for anyone trying to optimize their spending. A single runner skin costs exactly 1,120 Lux, yet the $10 pack only provided 1,100, leaving a 20 Lux gap that required a secondary $5 purchase of 500 Lux. This forced a total spend of $15 for a single cosmetic. Bungie’s fix to normalize the $10 bundle to 1,120 Lux is a necessary shift, especially since they are now promising to credit 20 Lux per $10 pack to players who already bought in. I am currently waiting for my 40 Lux refund to hit my account after purchasing two bundles to unlock the “Titan” aesthetic. The current 1.0.4 patch notes also suggest that the $10 Battle Pass is under review, as it currently offers zero premium currency returns, a major oversight when competing extraction shooters offer at least a 1,000 Lux rebate for completion.
Difficulty tweaks and AI tracking logic
Performance in the “Overgrowth” map has been inconsistent, with frame times jumping from 8.4ms to 22.1ms when the new “Stalker” AI units spawn. Bungie is addressing the difficulty by reducing AI accuracy by 8% for solo players and extending the reload window for robotic enemies by 0.5 seconds. These changes, paired with the 12% reduction in enemy health for Tier 1 extractions, aim to stabilize the early game experience. While the game feels slightly easier now, I still encountered a bug where my stickers would not apply to the “Ares” rifle, a glitch Bungie claims to be tracking for the next 2.1GB hotfix. The 15% reduction in “Screecher” shell velocity should also help those of us playing on High settings, where projectile light blooms were causing significant GPU stalls during the final extraction phase.
Gemini 3 Pro is no longer available. Please switch to Gemini 3.1 Pro in the latest version of Antigravity.
Gemini 3 Pro is no longer available. Please switch to Gemini 3.1 Pro in the latest version of Antigravity.